﻿namespace fpsrpg.ScriptedWeapons
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    using Microsoft.Xna.Framework.Graphics;

    class Weapon_m200_intervention : Weapon
    {
        #region Constructors

        public Weapon_m200_intervention()
        {
            this.ammoType = AmmoType.Rifle;
            this.cooldown = 1.5f;
            this.Damage = 80;
            WeaponSound = "m200-1";
            WeaponBullet = "crappybulleteffect";
            this.BulletImpactSound = null;
            WeaponHudTexture = Program.gameinstance.Content.Load<Texture2D>("weapon_m200_intervention_hud");
            WeaponTexture = Program.gameinstance.Content.Load<Texture2D>("weapon_m200_intervention");
            this.MaxAmmo = 8;
            this.AmmoInClip = 8;
            this.muzzleflash = Program.gameinstance.Content.Load<Texture2D>("crappymuzzle");
        }

        #endregion Constructors
    }
}